Currently, a Ranger using a Charged Shot to interrupt a Link Shield will have all the damage absorbed, and then the interrupt applied.
A Scoundrel using a Charged Shot to interrupt a Link Shield will have the interrupt applied, and then damage applied.
Is it possible that we can get Ranger’s Charged Shot to apply interrupt first, then damage? Rangers currently get the short end of the stick for interrupts (Charged Shot being on cooldown, and Trap requiring close range for accurate/consistent use), but taking our spike damage ability and negating it for the sake of an interrupt hurts