Infinite kiting mob bug

Not sure if this has been reported or not, but you can infinitely kite a mob by using the teleport + slide locomotion selection. If you take little slide steps mixed with little teleports the mob stops briefly allowing you to keep the same distance away from it when it gets close. If you use just teleport or just slide the mob will catch you.

We’ll check this out, thanks for reporting! When it’s done perfectly you don’t get hit at all?

Correct. It has the similar effect of the old ranger kiting stutter bug Riley fixed a long time ago

Edit: I think it happens because it was designed for teleporting-> wait for stamina to teleport again, but the in combat slide that requires no stamina gives that tiny extra movement that trips up the enemy before the next tp

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