Interactive map

I made an interactive version of @Atroposmap, it has all the same information as Atro’s map, but what’s shown can be filtered and they all scale with the screen so you can always tell which icons are what. you can filter down to individual resources so you can get just what you need without anything else cluttering up the map. You can scroll through the list and what you show/hide is saved when you close the map and will be the same when you reopen it.

Dragon races, teleport pillars, dungeon entrances, etc. have tooltips when you hover over them, so there isn’t any text in the way either.

Every time you grab your compas a red dot will be moved to your player location on the map.
You can also set a waypoint anywhere on the map and a path will be drawn along the shortest route between your last updated position and the waypoint.

When The message for The trickster goblin appears, so will a 5 minute timer on the map with the name of the zone beneath it. After 5 minutes it’ll say Spawned and stay like that for another 30 seconds before being replaced by a 4 hour timer. the 4 hour timer will update for every goblin message that appears while the map is open and save that time, so the first time you open the map the timer will start at 4 hours, but update as soon as a goblin message appears. After a server restart the time will also be wrong until a goblin message appears. if it’s been a while since you were online while a message popped up it will be off by a few min due to the goblin spawn interval not being exactly 4 hours and vary by a few seconds every time.

Here’s a couple demo videos



If you find any mistakes, other stuff that should be on the map or features you think need tweaking/adding feel free to leave feedback.

Download v0.5.1:

9 Likes

Awesome work!

1 Like

New version, updated the download link.

  • added player location to the map, a red dot will now move to the last position on the map that the player grabber their compass

Edit: just realized I’m using my specific file path to read the combat log and not a universal one, so the player location will only work for people with Potato as their windows name atm. Will fix tomorrow, need sleep now. fixed now, download link is updated

more to come soon, have some pretty cool plans for what more to do with the player location.

2 Likes

sorry for random question dont we already have a ingame map in orbusvr and want to use a different map :thinking:

It’s not only a map, Atropos map shows fish, resources, quest items etc. etc.! It will never be added to the game since it would spoil exploring for those who want to, but is a tool which players made to make it easier for others who don’t wanna find all out themselves.

2 Likes

Update 0.3.0:

  • Added a waypoint system, it allows you to place a waypoint anywhere on the map and a path will appear between your last updated position and the waypoint.

Known issues

  • If you restart orbusVR you’ll also have to restart the map.

demo video:

5 Likes

Update 0.4.0

  • added trickster spawn timer. When The message for The trickster goblin appears, so will a 5 minute timer on the map with the name of the zone beneath it. After 5 minutes it’ll say Spawned and stay like that for another 30 seconds before disappearing.
  • added a few more tooltips.

demo video:

4 Likes

This is pretty cool, but just gave me a different idea. An in-game DPS meter like this would be sexy.

1 Like

Update 0.5.0

  • added a 4 hour trickster goblin timer which shows roughly the time the next goblin should spawn based on the last saved spawn time.
  • added the ability to scroll through the list of filters when it extends past the bottom of the window.
  • added the current collection of trickster spawn points I have, these are not the exact points and it’s not all of them. when looking for the goblin remember that it can also wander a bit away from where it spawns.
  • added a settings tab, currently it only has a toggle for the trickster timer and a slider for the size of the icons on the map.
  • added a system to save what you had enabled, disabled, collapsed and slider values. so when you open the map it’ll be the same as what it was when you closed it.
4 Likes

where do you install this too? what directory do you replace?

You can put it anywhere, just download the zip, extract it and run the “orbus reborn map.exe”

1 Like

Oh ok i see that it opens the map on my desktop but i was wondering how you get it into the VR game. Does just running the .exe make it so that it will overlay it within the game? Sorry if i am confused or mistaken with anything

Well that depends on your headset, for example Rift users just use Oculus dash for that; best google how to attach other desktop windows inside VR apps for yours.

That isn’t a part of the map, what I used was OVR Toolkit from steam, but there are multiple other options that would also work and if you’re on an oculus headset you can use the oculus desktop and pin the window like metris said.

Ok ill look into this pinning it to the dash board, but you have to switch in and out though wouldn’t you rather than have it in your hand like the video shows. I have CV1 Oculus Rift FYI. Maybe it cant be done in Oculus environment.

Yah it shouldn’t be an issue at all, pinning is a base function of your Oculus home. Just use the - Edit: quickly checked: B - button after opening your desktop while ingame and you see it (Show Keyboard - Pin - Minimize).

Make the app-window big/screenfilling on desktop, then ingame as small as you wish, positioning it, also you can quickly pin/unpin it if you don’t need it in between playing…

Thanks i will try this after work! I really appreciate the app as well as the help from you both!

1 Like

Mini Update 0.5.1

  • added tooltips to all spell pillars
  • added tooltips to a couple quest mobs
  • added quest Item markers for the chaos blade pieces
  • added more trickster goblin spawn points
2 Likes