Hi folks, since we expected quite a lot of feedback about these changes, please discuss the new balance changes in this thread once the patch goes live.
- The base damage of Ranger shots has been increased by approximately 15%.
- The damage bonus of Ranger globes has been increased from 8% to 9% per globe.
- The damage of Ranger’s Power Shot has been increased by approximately 10%.
- The Paladin’s anti-tankbuster mechanic (known now as “Light’s Defense”) is now activated by raising the off-hand into the air. You will see a transparent shield appear in your vision while it is active. It lasts for 1.5 seconds. During this time, the Paladin will reduce all damage taken by 99% regardless of how much energy is absorbed by their hammer. The cooldown on this ability is now 12 seconds.
- The Plea talent which was previously activated by raising the hand into the air is now activated by holding the hand at a 90-degree angle to the body, like charging a sword for the Warrior.
- The damage of the Shaman’s Lava Totem has been increased by 20%.
- The bonus damage of Shaman Weakness when applied to targets has been increased by 10%.
- The Warrior’s shield now regenerates in 12 seconds instead of 10 seconds.
- The base damage of Scoundrel shots has been reduced by approximately 10%.
- In addition to this, approximately 15% of the damage from Scoundrel shots has been moved from base bullet damage to damage that can be gained through the Showin’ Off buff.
- The formula for determining the rank of the Showin’ Off buff has been modified, such that you can now shoot from a closer distance, or use less curve. You can also make up the difference of one or the other to some degree (e.g. firing from a farther distance will now let you use less curve, or firing with more curve from a closer distance). This should make it more useful to gain the Rank 4 and 5 buffs in more situations.
Added a charged shot (1.5s trigger hold to charge) that interrupts the opponent
Reduced cooldown on Cure Wounds to 12s
- Affected creature takes 5% increased damage from all sources
- Affected creature takes 20% increased damage from Musketeer
Reduced cooldown on Weakness to 6s
Frost Orb has been replaced with Impact Orb
- Does a large amount of damage to a single target
- Splits damage among all targets in affected area
- Does 50% increased damage in combination with Weakness
- 10s cooldown
Gravity Orb now slows all affected enemies in addition to its normal effects
Reduced cooldown on Decurse to 4s
Total Recall is now an innate Musketeer ability
Empowered Turret is now an innate Musketeer ability
Lifewell is now a permanent ability attached to the avatar’s body
Tier three musketeer talents have been replaced
- Curative Shield: Your shield orb now does a small amount of healing immediately
- Explosive Shield: Your shield orb will now explode, dealing a small amount of damage to enemies within 4 meters
The Empowered Turret talent has been replaced
Charged orb: Hitting an enemy with an orb fired from a charged shot will increase the orb’s range
Renew has been buffed