So seeing two suggestions for everescent, one including farm-ability and one offering reliability which is similar in ideas as if you could farm consistently, you’d have more reliably.
I have some revised ideas (and just an expansion on an idea) maybe both could be implemented or just one.
Have Everescent shards in the drop rate table for high level shards (Maybe 7-10[you can get +3 legendary so it’d make sense to have some drop there?]) but have the drop rate of the shard separate from that of a weapon and maybe increase the drop chance of the shard. [Not guaranteed]
The idea of building a shard up sounds very good imo, for farming purposes. Whats the point of a minor shard? To roll green gear for xp%? We get tons and tons of minor shards from farming and all it really does is add dram into the “economy” if we can still call it that. I think having shards being able to be upgraded would increase incentive to actually do the grinder, as more minor shards from monsters will mean more major/glimmering/everescent. There will be more things to do solo as it is more rewarding to do these things, unlike currently there is very lacking of solo content and rewarding solo content.
I side with the shard building, but I can also see the point of the first one.