Leatherworking Discipline (VERY Basic Concept)

Simple Idea! Leatherworking Discipline makes leather and turns it into things like Leather armor, Backpacks,etc. (Armors, Items, and Accessories). Perhaps have more than just monsters in the wilds and other areas have things like deer, cows, boars, etc. (Not saying you should add these just using it as an example I would personally like something a bit more fantasy.) After killing these there would be a chance to get hides. You would (by some crafting process) turn the hide into leathers and then the leathers into other items. Sorry for not much here I can’t think of much to say other than just put the idea out there.