I’m leveling right now and drowning in gear from events and quests alone. Loot + grinder also drops a ton from mobs, but I do have full luck for that. In preborn getting gear was exciting & a goal. It is now commonplace. So I disagree with your statements about that. I don’t know what your leveling methods in reborn are.
Salvaging is indeed a flaw. I actually think gear should drop less even with a better salvaging solution, but I would atleast be satisfied with a way to easily break all the greens & possibly favorite items (as I run +xp green armor. But even then, I would not care getting blues or purples with XP armor as a quick salvage option would be so, so, so, so, so, so, so, so much better lol.
Point 3 is a reiteration or a not a point but a summary. I still disagree w/ my earlier point.
As for PS point, I thought collections were supposed to be rare. I’ve broken countless gold/silver pieces so I doubt even a 90% reduction would make the smallest difference in the long run. To a new player starting their “collection” of green rarity foil armor, there would be initial slowdown but then later it would mean nothing. So I also disagree with this, given the sheer benefits of dropping less green items. Basically this is a really minor point with little payoff compared to the much bigger payoff of not looting a billion green items. I’d also like to see dram drops off higher end mobs valued more than 30 dram, another benefit.
This also ignores the point I made about giving dungeons or something increased gear drop chances as to let players seeking gear get their upgrades.
Preborn was very flawed in it’s looting system, because you had to go farm mobs way higher than your level to farm your next weapon. It was painful, but exciting when you got rewarded. Dungeons were comparatively worthless because of how long it took vs the payoff of the item you may/maybe did not get. A common suggestion was to make dungeons worthwhile for farming weapons and I think something maybe was done about that? But not quite? It’s been awhile. To reiterate, preborn had a worse looting system, needed fixing, but reborn has the complete opposite problem. At the very least, preborn gear-loot felt rewarding whereas reborn gear is handed to you every corner you turn.