I’ve seen some amazing suggestions for dual wield, or completely new melee dps classes. While I would love to see the developers do something like this for us, it seems like there’s at least a simpler design that will allow us to test how the community would react to a solid melee dps joining the ranks.
Removing shield doubles warrior damage.
The mechanic is already in the game, putting round shield on seems about 2.5x more damage than wearing the kite shield, why not either make another item as a placeholder, or just make it a part of the warrior kit to remove shield and double our damage from what the round shield can do. (Someone can figure out the math) but it would make it so we can execute our combos the same, develop much less threat (no shield), and give an opportunity for all of us to live our flashy sword wielding fantasy.
Either put nothing in the slot to activate sword dps style, or perhaps give us a glowing blue gauntlet that looks like the shield effect so we can still see our UI on the off hand, and punch enemies to interrupt like shield bash.
I always feel so bad telling new players that the epic sword they just picked to start the game is about as effective as a paper weight at dealing damage and their orbus dreams are likely to be cut short when nobody will take them into content as a melee damage dealer. I just feel like this has to be one of the easiest ways to test it, and I don’t see much of a downside other than a short period of having to get used to having players that are slightly closer to the enemies than we already have to put our shamans.
@Mathieu_D , I believe in you guys, this can be the simplest fix (At least logically from a coding perspective) to allow the community to test the viability of melee. We already can’t use shamans on some fights, I’m sure we can find a way to get melee to work for some as well, and nix them on others. Even if you’re in the works of developing a different melee class, or class reworks to allow melee dps, this could be the best quick fix and opportunity to check how people will respond to melee as a real damage dealer.
I love this game and want to see it flourish. With the sudden surge in new players, I think it would be a huge driver to getting them to play to end game if we aren’t dashing their melee hopes right out of the gate.