Level Scaled Over-world Thoughts

After having played Reborn for about a month now, on top of the first 3-4 betas, I have come to the conclusion, same as everyone else, that the scaled leveling was a bad idea.

It makes every zone feel the same even more than the very similar landscapes. No matter where you go, you’re fighting enemies that are more-or-less the same difficulty, unless you manage to find some unscaled mobs. I’m fine with level scaling in queued dungeons, but that’s how it should have stayed (Like preborn when the dungeon queuing update came out). I think the devs should at least consider removing level scaling, maybe even trying it out for a week or something? I know it’s not hard to remove level scaling as unscaled mobs already exist in the world.

EDIT: Some of my fondest memories of Orbus in Preborn was when I was roaming around the world on my warrior at level 5, and coming across some “difficult” elite mobs. I felt SO accomplished killing them.
After returning to the mobs, I was able to kill them so much easier, and it definitely made it feel like I progressed a lot and got way stronger. Another of my more fond memories is when a level 20 (Zom) followed me through my first portal I ever made, and decided to power level me in the desert (while I was under the level to be there).

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