Leveling feels paralyzing

Just some honest criticism

Right now the only way to effectively level up is to do events, however even that feels slow and unproductive and requires an able group. The failure exp without an able group is just demotivating and I stopped playing the game several times this beta because there were not enough people around to justify playing (as more people is the way to guarantee a success on events)

Killing wild mobs isn’t really an option that feels rewarding due to their excessive health pool.

Dungeons reward too low exp and requires an able group.

Dragon racing rewards the most exp… It is great but an arcade side game shouldn’t be more viable exp gain than actual open world exp gain imho.

Right now I am sitting in highsteppe wondering what else to do to get exp that I feel motivated by. I am finding it hard.

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A post was merged into an existing topic: Dungeon leveling viability