This week’s major mutations have been rotated and are now:
Unstable: Enemies will explode on death, dealing damage to nearby creatures and players.
Vindictive: Enemies will give a buff to nearby allies on death, increasing their damage done.
I am working on a new system I am hoping to roll out with Monday’s patch that should just pick random mutations each week and auto-rotate them so I don’t have to keep doing it manually and so it will be more consistent timing-wise.
Thanks!