This week’s Major Mutations for Shard Dungeons are:
Vindictive: When an enemy dies, grant a buff to nearby enemies that increases their damage done by 10% (stacks up to 5 times). Note that this no longer applies a buff which decreases damage taken as well. Should also be fixed to not happen on all bosses including Desert Dungeon.
Spores: When engaged in combat, enemies have a random chance to spawn spores which must be destroyed quickly or they will explode, dealing damage and causing a poison effect.
In addition to all of this, the boost to Healing of the scaling of the base Shard Level has been reduced a bit.