My goal at the moment is to narrow down the amount of variables as much as possible and reproduce it in the smallest scale possible, I’ll post another thread on this subject shortly.
Essentially, doing a group shard with many players doing many different things and wildly varying circumstances makes it extremely difficult to find where the issue comes from since there are no errors associated with it, and makes it impractical to debug when a programmer is repeatedly testing for it.
The ideal scenario is being able to log on and immediately have it happen, which I completely understand isn’t the case for many of these. But some I’ve been able to reproduce, like for example the desync on death from a fresh login scenario.
Edit: Reproducible Desync Hunt