My thoughts on how to change pvp in the upcoming pvp battlegrounds update

TL;DW for the changes I would make. My reasoning for these changes and what I would like to see pvp be like are in the video.

Scoundrel:

  • flat damage nerf (pve but only apply to damage against players)
  • active cards expire if not used fast enough (maybe pve if you made it last like 2-3 seconds)

Mage:

  • flat damage nerf (pve but only apply to damage against players)
  • reduce spell lifetime

Paladin:

  • hp nerf (outside battlegrounds take more damage from players)
  • can be stunned to prevent hammer throw(pve too which would only affect overword pvp)

Warrior:

  • can be stunned to prevent sword rush(pve too which would only affect overword pvp)
  • make shield block damage of all types(pve too)
  • make bleed on wound talent stack bleeds(pve too)

Musket:

  • allow either killing own turret or enemy killing turret to activate speedy talent(pve too)

Shaman:

  • stun orb prevents stamina regen for stun duration(pve too which would only affect overworld pvp)
  • orbs immediately spawn on totem drop(pve too)
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