I am a bit disappointed in the market system. I have been playing for four weeks and have accumulated 250,000 Dram and I can’t find anything interesting to spend it on. And, the things I do want to buy are never for sale or the few that are up for auction are for ridiculously inflated prices – I saw a Luck Potion on sale for 1 million Dram.
I was thinking that the game would be best served with a dynamic market system. There could be a market-place in town that would buy and sell all harvestable and creatable goods. The price for the goods would be based on the number and price of the goods previously bought and sold at the market or at auction and would fluctuate hourly or daily. The vendor would sell the item for 125% of that price and buy the item for 75% of that price.
So, if the current daily market price for Sunfish was 20 Dram, players could sell Sunfish to the market for 15 Dram and other players could buy from the market for 25 Dram. If, one day, more people sold Sunfish than bought Sunfish, the price would drop the next day to 18 or 16, maybe. If lots of people were buying Sunfish, the price for the next day might rise to 24 or 30 Dram.
And, the auction house would typically be for people to sell and buy at rates in between the market prices – hoping to undercut the market vendor. Those sales numbers would be factored into tomorrow’s price as well.
And, the game code could periodically create artificial shortages or gluts of items. This would allow players to speculate and buy up lots of a product and then save it until the price gets high.
Also, there needs to be a way to use up unwanted harvestables for some benefit other than cash. I have 200 Sea Bass that I don’t want to sell for a few Dram each, but I don’t need any of the potions that call for Sea Bass. Perhaps as a potion, players could add one fish and two vegetables to make a Meal. And then Players would be required to eat one Meal a day.
Things like that. I just want to see a market system that is more dynamic and interactive than just an Auction House that seems rarely used.