I don’t see it as roundabout…and I don’t think increasing the spawn points would hurt… I just don’t think it would help.
Increasing the existing spawn points by 20% would just mean that the same few people get 12 resources instead of 10.
Lowering the player count to spawn a shard would ensure that in times of heavy traffic resources existed in enough quantity to accommodate the players. No one can be in two shards at once and with that kind of demand shard hopping wouldn’t make much sense. Also, with the current playerbase it is a rare thing that a second shard, even at the decreased player count would be spawned unless the demand was obscenely high…which would likely create greater rarity, not less.
Increasing the spawn rate means a little more per run for a few people, decreasing the amount of players necessary to spawn a shard returns the yield to what was intended and prevents the people who spend all their time farming from exploiting the increase…which is a big contributor to the issue.
As the playerbase increases the total amount of available resources in one zone may not be enough to meet the needs of the community at any price. Tying the availability to the number of people actively seeking X resource makes sense to me…
Increasing the amount of players without increasing the amount of resources will always result in increased rarity, Increasing the amount of resources commensurate to the player increase will maintain the rarity.
I want the items to be valuable but IMHO an increase in spawn points would not make harvested resources more plentiful for the average player…because it is the same 20 or so people who are going to be there to collect the lions share.