The Rouge from my previous post is something I’ve been looking at and by that I mean taking warrior and pretending I’m doing dps and swinging my shield around like a sword trust me do this in your house you get weird looks. I tried doing possible combos and I could do many that involve moving around your target while attacking and some while moving past my target. The forward and constant movement would be a great combo addition but I thought about the people with teleport only, these things I’m trying think of might be overboard and overwhelming for the user but I’m proposing this class be a sliding locomotion only class, before you go off on me there is something I want you to remember the game is meant to be played in a 6.5 feet by 6.5 foot square and that should be enough space to do some larger swing combos and for people to use the sliding locomotion. Ok beside all that the class should have 2 daggers that are throwable at long ranges and swingable from a chain now some might say that I’m suggesting a completely broken class but I want this class to be a low health but has the chance to negate damage after building up speed like crecindo you have to build it up and keep it there by hitting note on bard but I want the rouge to gather speed by doing successful combos I can’t really describe a combo but if I can come up with some I’m sure the devs can come up with a few.
The 2 daggers will be 1 slot and take on the same look unless the legendarys are like a light knife and a dark knife or a water and fire knife.
Talents should increase speed build up and when I say speed I don’t mean you move faster, I mean you can charge faster and to charge you point both knifes at the enemy and pull one of the triggers, if the rouge is hit during this charge by a ranged attack or a melee stun attack the rouge will stop in place and can’t move for an amount of time but while that sound balanced I want to be able to curve while charging but very slowly just so that you can avoid missing a person who teleports, you can move your head irl or turn but it will be like a tank barrel from world of tanks trying to catch up to the cursor.
The super will be a blitz where you can charge three times and go extremely fast hurting your enemies.
The balance I am looking over what I said sorry if I did a little bit of a run on and I feel like the class should fit in but I wanna make this class a challenge now starting with health, this class should be focused on building up speed to negate/dodge attacks and that being said the maximum percent at which the attack will be negated is 35% just above 1/3 of the time, and the rouge should take only 1 hit from any boss meaning the class will need its melee brethren to keep agro off of them. In pvp the charge ability can be stopped by a charged arrow a charged shot a shield block a paladin swing and a knock back spell plus any of the other classes stunning attacks, the throwing of knife will cause bleed a damage over as well as some combos will cause this affect as well and the chain idea is kinda just there to show people where the knife is thrown from. The rouge can go dark and by that I mean can hide the name and sneak around at low visibility but move slow like if they were in combat, once they come out of the sneak the rouge will have a cool down before they can use it again and this will be activated by picking up a piece of cloth in front of them like the paladins books. The sneak ability can be canceled or should I say blocked by the light light spell that runemages can cast giving it another use as well as the healing field of a musketeer and the trap of a ranger.
If you want me to come up with more things to balance this class let me know I just kinda want a fast melee dps in orbus thank you for reading this through and as always my game name I PUQ if you see me wave and I’ll wave back have a great day friends.