A new patch will be going live in approximately 30 minutes with the following changes:
- Fixes for some crash-related issues
- Based on your feedback and our own internal metrics, there’s more grinding that’s required than we were targeting especially if you are a mostly-solo player. As of this patch the amount of XP gained from monster kills has been boosted by approximately 30%.
- Stacking the Lifewell orb, where you have 2 or 3 of them going at once under the same target, seems to be breaking a lot of the difficulty of some mechanics, e.g. making it to where the tank doesn’t even have to worry about dodging attacks. This isn’t an issue in small group or dungeon play where you are typically only bringing one healer, but in large group fights it’s leading to unintended strategies. As of this patch, we are modifying the way that the Lifewell orb works (more on this below).
- The health bar on other players has been moved up a little to hopefully cause it not to be blocked by players wearing some helms.
- Fixed a bug where when you exited the Jungle house you always ended up below ground.
- Fixed a bug which was causing the Autorun to trigger only when grabbing an object, rather than only when not grabbing an object, as it should be.
- Fixed a bug which could allow you to Shield Bash friendly targets such as guards.
- House keys now have a weight of 0, so just keep them in your inventory all the time
- When spawning in, you now have a period of approximately 10 seconds where you will not aggro any monsters to give yourself time to load in.
- The numbers appearing above another player’s ghost to tell you how long they must wait to be resurrected should now properly show in minutes rather than seconds.
- Fixed a bug which was causing some Status Effects to “tick” for one less total number than intended.
Lifewell Orb Changes
The Lifewell Orb is intended to serve as a small heal over time that can be used after incoming group damage to heal up a whole party or group, or provide some healing over time for the tank to counteract ongoing damage. However, by stacking 2 or 3 (or more) of these on top of each other, players were able to become nearly invincible in a lot of situations, which was unintended.
Now, when you are standing on at least one Lifewell, you will receive a short-term buff similar to the Renew orb which grants you healing over time. The buff is automatically refreshed every few seconds as long as you are standing on a Lifewell. However, like the Renew buff, it cannot stack multiple times, and as such standing on top of more than one Lifewell has no additional benefit.
This also provides two additional advantages:
- You can now easily tell if you are correctly standing on the Lifewell, as you will see the buff appear.
- You can actually move through the Lifewell and receive healing for a short duration even after you leave its location, which can be useful in fights where there is a lot of movement or for example if you were standing on a well that you need to leave due to e.g. a danger zone appearing there.
Note that the total amount of healing you receive if you stand on a Lifewell from the beginning until it expires is unchanged.