A new patch will be going out in approximately 30 minutes which will require a server restart as well as a client-side patch. It has the following features:
- Lore Books have been added to the world. These are books which are located in various locations throughout the game. Like the Player Journal, they can be picked up and read. When you’re done reading them, just grab it by the spine and give it a little toss, it will go back to its original position. You can return and read these later if you wish. Some of these contain information that was put in your Journal during quests. We will be removing those Journal pages in a future update since it wasn’t intended to stay in your Journal long-term.
- Fixed an issue with the underlying voice chat system which could cause errors which would cause hiccups when invalid packets were delivered.
- Fixed the spawners for herbs in various zones which were leading to an unintended level of scarcity of those items, particularly Weeping Krodo and Sydazoran.
- Changed the PvP Bandit system. Now, there is a five minute “Bandit with No Bounty” penalty that will be applied for the following actions:
- Attacking a player in the Wilds who is not a bandit, but the player surviving the attack
- Picking up tradable loot on the ground which was not originally dropped by you. Note that Player Loot (as opposed to Monster-dropped loot) now appears as a Backpack in-game rather than a Loot Bag.
- If someone in your party becomes a Bandit, then you will become a Bandit with No Bounty automatically as well.
- If you kill another player then you will become a Bandit with a bounty, just like previously.
- Any loot that you drop while a bandit (either with or without a bounty) is free-for-all loot.
- If you were already a Bandit with a bounty, then this additional penalty has no effect (e.g. picking up loot after you kill someone will not further increase your bounty or your bandit timer).
- Being a “Bandit with No Bounty” is the same as being a bandit for most purposes. Any player can still attack you, even if that player has their PvP Safety enabled, without becoming a bandit themselves. You cannot be aided unless you are in a party with another player who is also a Bandit. However, the key difference (other than the fact that Players will not receive a bounty for killing you) is that NPC Guards will not attack you, and your name will not be Orange when your bandit status is cleared.
- You can now walk through Harvestable nodes in the game world.
- Status Effects were previously allowing one more max stack of each effect than intended (if the maximum stack was greater than one). This has been corrected. In addition, when the max stacks of a Status Effect were reached, all instances of that effect were being removed. This has also been fixed.
- Fixed an issue which was still causing some Status Effects (such as Bleed from the weapon affix and the Poison status effect for the Musketeer and Ranger) to tick for one less tick than intended in some cases.
- Changed the way that the Lifesteal affix works. Now rather than being a very small amount of healing on each attack, instead there is a small percent chance for the affix to proc and return 100% of the damage done by an attack. The overall healing provided by the affix has overall been increased by this change.
- Fixed several issues regarding Aberration mobs and aggro, including an issue where if you aggroed the Aberration then caused it to retreat, it would no longer bring its minions with it when subsequently aggroed. The aggro range was also incorrect.
- The first Market Stall Auction is now available for everyone who wants to bid on a stall. Please see the following forum post for more information: Market Stall Auction for January Leases
Thanks!