I’ve been reflecting on what I like in PVE encounters and the eight TM bosses.
What I find to be the most challenging and rewarding in PVE is coordination of the players, where there is room for human error. A great example of this would be Heigen the Unclean from Naxxramas, which was described here as “the famous dance boss. If you master the dance, then you master the fight. Some may view this as an easy feat, while many players struggle to master the concept.” Every Heigen fight has a low level of uncertainty, but manages to always be challenging.
Mist Keeper accomplishes this pretty nicely, at least for the DPS, and I really like that fight.
What’s least rewarding to me are encounters determined by luck/randomness. For example in Mutated Shroom, and to a lesser degree Mutated Worm, and Squiddle, stuff spawns randomly and in some cases will just cause a wipe, or a win. Soul Keeper, Tank Keeper and Sentry all have a random target selected, and as-is in Tank Keeper, luck can determine a win or wipe. There are interesting parts to these fights for sure, and some randomness such as the box placement in Potion Keeper keep things lively, however occasionally predestined random elements, completely outside of player’s control, are challenging our patience, not skill.
The best way to mitigate such randomness currently is with an unbending weapon affix, which is acquired through RNG. This could be seen as grind to win, instead of practice and coordinate to win.
Thanks for asking for feedback, wonderful to have such an interactive dev team.