There’s a new patch that will be rolling out this morning on the server and client. Here’s the highlights:
- Ranger Multishot now just has a chance to give an additional damage boost to your shot. It’s the same damage as before.
- Warrior Bleed and Shield Spike should now work properly.
- Fixed an issue which was causing some “tick” based Status Effects (such as the Warrior Bleed) to not tick for the correct number of times before expiring.
- Fixed an issue with Lifewell not lasting 20% longer when using Improved Lifewell.
- If you shoot an orb (such as Decurse) at an Empowered Musketeer Turret, which doesn’t empower the turret, the old behavior of the turret exploding and amplifying the effect will now occur.
- The Musketeer Turret now has a slightly larger box collider around it to make it easier to hit, since sometimes after you re-deploy it, it is a little off from where it appears.
- Fixed a bug with the Musketeer where if you had Renewed Synergy and Improved Renew, the refreshed Renew wasn’t an Improved Renew.
- Turned off some logging on the client-side voice chat which may have been causing some additional lag.
Server restart will happen in around 30 minutes, client patches will go out later today. Thanks!