Hey everyone,
Later today we’ll be introducing Patch 5.7, which contains our content for Sprint Six. We already released a blog post previewing most of the new content a few days ago, so be sure to check that if you want the high-level overview. For the nitty-gritty details, here are the patch notes:
General Patch Notes
- The Highsteppe zone’s static assets (such as buildings) have been re-worked to better match our new art style.
- Several new quests have been added to the game which take place in the new Necropolar zone. To begin them, you must have completed the quest “Faction Hero,” then speak with Markos.
- While in the Necropolar zone, you will receive a stacking debuff called Deep Chill, which does slowly increasing amounts of damage. Sitting by the fires spread throughout the zone will clear the debuff.
- The Player Chest in your Player House can now be upgraded to unlock two additional tabs for 10,000 and 100,000 dram respectively. To upgrade it, just select tab 6 and 7 and press the Upgrade button.
- The Pack Mule and Finely Aged Concentrated Healing Potions are now both fully working as intended. The Pack Mule potion will increase the base amount of weight you can carry in your inventory for 1 hour (up from 20 minutes).
- We’ve re-worked some of the internal client-side networking in the game to move sending packets off the main thread. This should result in performance improvements and hopefully fix some disconnect and desync bugs as well.
- Invisibility Potions will now break on the wearer if any damage is done or received. This was always how it was intended to work. We may in the future add some counter-play to this potion (such as a potion that allows you to detect invisibility), and if we do that we may change this back, but for now we fixed it to work according to the original intent.
PvP Mechanics
- The Warrior’s Shield Slam now causes a 90% slow on enemy player targets for 2 seconds. In addition, all buffs on the target that have a remaining duration of less than 10 seconds are cleared.
- The Runemage and Musketeer Decurse abilities will now clear 1 friendly buff from enemy player targets. Note that many long-term buffs such as those from potions (e.g. +Strength, Pack Mule, etc.) cannot be decursed.
- The Ranger and Musketeer’s Poison abilities now apply an additional effect onto enemy player targets which reduce their incoming healing by 15%, which can stack up to 5 times. The additional effect lasts as long as the base Poison effect.
- Bandits can no longer initiate trades with other players.
- The new logout system will prevent bandits from logging out for the duration of their remaining bandit timer, or 5 minutes, whichever is shorter.
- The Trickster’s Chest will now spawn in the Wilds on a set schedule. Note that the schedule is based around in-game time.
A note on Player Slow effects
Slow effects on Players in combat reduce the speed at which your Stamina bar regenerates. That means if you have a full Stamina bar and are slowed by 90%, you can still teleport away or sprint using up your existing Stamina. However, if you Slow someone who has just teleported or used up their stamina bar while sprinting, they will be much more vulnerable. This gives a natural defense against slow effects to players who make smart decisions about when to use up their Stamina bar and when to save it to escape.
Pet Mechanics
- We’ve introduced the Happiness rating to Dragon Pets, which you can increase by petting your Dragon once every 5 minutes, or by feeding it a Pet Treat. Happiness will slowly degrade over time whenever you Dragon is equipped.
- At this time, we are delaying the implementation of the Dragon Happiness Bonuses while we consider and re-work those based on the community’s initial feedback. We should have them out the door later this week.
- Dragons have gained a much higher speed, so they should be able to follow their owners more closely.
- Haptic feedback for petting Dragons will now no longer trigger when the Player is in combat.