@Riley_D as a primary tank for a very very long time I have some feedback to the new hitboxes and detection.
First of all the detection for vertical strikes is definitely slightly improved, and I can see that making it easier to pull off some of the other warrior combos like hamstring.
Secondly, I am okay with the storing method, even if it will take me a little while to master it. I can see it having some solid utility.
Now here are some concerns from playtesting it:
1.) Hitboxes have moved far to low. I can tell you moved all of the hitboxes lower to the ground in order to improve vertical strike detection. While I am certain this was helpful for some mobs, the vast majority of mobs I have encountered this presents a serious problem. At this point for many enemies I am having to look at the ground in front of an enemy and swing at the floor instead of the enemy itself. Not only is this immersion breaking but this causes serious issues for the tanks ability to remain aware of his/her surroundings. Please move the hit boxes back up or work on selective placement such that all hitboxes are actually properly inside of the models for enemies.
2.) It is common to perform a combo on an enemy while looking at another (say to block a tank buster), but it does not seem possible to reliably do so with the new head look targeting model. Even looking away from the spot you are provoking on single target seems to have a negative impact on your ability to complete a combo.
3.) The extra delay between slash detection is far too long and significantly reduces the speed at which it is possible to perform a combo. Please reduce the added delay, it is making it near impossible to proc the highest speed Artificing sets no matter how fast you swing.
Thank you in advance for considering my feedback, I am happy to play test anytime, and look forward to the next patch.