So the extra like 1.5 second delay between when the AoE “goes off” and when you take damage has to do with the new way that I am doing it to be more precise hopefully. However, what matters is where you are when the Red AoE disappears. Basically it now “sweeps down” the path of the Red AoE to find all the targets, then once it has collected them all it deals damage. So it’s possible now that you may actually have more time to get out of the AoE if you are far away from the boss. However, it should not “tag” you any faster than it did before, because the process doesn’t start until after the same initial delay as it had before.
But anyway, where you are when you take damage does not matter. So if you are in the AoE and then 1.5 seconds later take damage when out of it, that just means you were in it when it went “off” and then it processed fully then dealt the damage to everyone at the same time. I may be able to reduce that delay but right now I am trying to concentrate on precision first and foremost. But just to avoid confusion, if you were in the Red AoE, then dodged out of it but were too slow, then like 1.5 seconds later take damage when you are clearly out of it, that is not a bug, that is just the way it works now.
However, I have seen clips of people who were never inside the Red AoE and still take damage, and that is what I am trying to fix right now hopefully with that new patch I just pushed out.