I’m sure this is something being considered, but, having crafted and tested most potions, I had some thoughts:
- Concentrated healing potions are a little over costed. -1 Spiralback seems better for a single use healing item. Where they are now, they’re too expensive to use, I feel.
- Speed potions are fun, but need an actual duration. At least 1 minute, perhaps 5 or 10.
- Masked scent also need a duration boost. For such a niche effect, I’d really want to see at least 1 hour, perhaps 2 or 3. Or a dramatic reduction in ingredients.
- Potions of boosting, ostensibly having a similar effect to empowered strike, should be similarly costed and timed. (Edit: On testing, it seems like boosting and empowered strike have similar durations. I still feel boosting potions may be over costed, requiring a wider variety of both fish and plants)
These are kind of off the cuff, and perhaps the potions have different design goals than I’m imagining. Anyone else have thoughts?
Also, I’m still trying to age a few of these, so that may mitigate some concerns.