Today I was able to experience some 5v5 PvP in the wilds, shout out to Eternal Knights and Union of Ham, and found its to be very difficult as a Warrior on three fronts. I would like to put forth the changes I would make, and open up a discussion on PvP balance in general. I know according the road-map there is some PvP updates in the works, but still wanted to voice my opinion,
As a note I have only really played the Warrior class, so maybe this is just a case of git gud.
The issues as I see them now as a warrior in PvP are in no particular order:
- Constant teleportation up-time puts melee classes at a distinct disadvantage.
- Warriors lose access to 1/2 of their skills (Shield bash and Horn. I’m counting the other half of their skills as a shield and sword charge.)
- The shield isn’t always where you think it is because everyone is scaled to absolute heights.
I have a singular suggestion that would fix 2/3 of these issues through simple a simple(I think?) locomotion change:
In PvP combat, disable teleport unless you are at full stamina.
One of the main uses of shield bash and the warriors horn are to catch fleeing mobs and giving you time to re-obtain aggro. Its difficult as is to perform combos successfully while sliding after a mob that moves in a predictable straight line, it’s neigh impossible to perform combos on a human who is constantly adjusting position in random jumps.
This would allow warriors to actually have time do a full combo on an enemy before they teleport while maintaining a skill gap between two players ability to use sliding locomotion in between teleports and keeps PvP skill reliant on the player which is, to me, a core principle of this game.
This is more of a personal aside: but I also got sick for the first time in VR doing PvP as a warrior. The constant need to move and turn around in circles, simultaneous with particle effects popping in and out of view took my stomach from a spin, and I believe artificially slowing down the need to continuously spin in place would help solve some sickness issues I could see easily being a problem for people more prone to motion sickness in VR.
Alternatively, enabling shield bash to actually shield bash would serve to solve the same set of problems.
I do not have a suggestion for the absolute height shield positioning thing other than practicing more to figure out roughly where on my body corresponds to what on my characters body.
Thank you if you took the time to read this, I’m hoping this opens a nice dialog for other players to express their opinions on the mater as well.
Respectfully,
Nosfouratwo.