PvP fix suggestions

Creating a thread for ideas to improve PvP

Example Suggestions:
Stun effects should stop paladin hammer toss for 2-3sec

Mage spell hit registration in Pvp should be server side

Bigger debuffs should be added towards healers

Warrier hit detection vs moving players needs to be looked at

Goblins spawn notification should prevent related shards from expiring

A duel option with bets should be added to the game.

3 Likes

There could be a stun indicator for every class when you get stunned - your weapon will start glowing in red (or just hands) for the duration and you wont be able to move (restore stamina), use items or attack/cast spells.

The warriors shield stun could be enough to charge a combo if your fast enough which could be a nice addition for war.
What about warriors shield being able to block hits/spells from players? Lowering shield durability in pvp so warrior will be able to block just few spells/hits before the shield broke down?

Detection needs to be fixed for sure… i even have a lot of detection problems with warrior outside of pvp with different monsters, etc… (specialy in dlc)

Healers should receive -XX% of healing in pvp zones or maybe if they receive a damage from another player in last 60 seconds?

Dueling option for money? Yeeeeeeesssss i want to loose everything!! :smile:

The issue with stunning every class is that would give classes such as shamen and paladin a huge advantage. The shamen could stub orb you and just keep crit striking with their lighting orb. The paladin could just tap you with a thrown hammer and again run away.

The Paladin already can just tap you with their hammer to give you the combat slow while they hammer port away faster than out of combat speed. This is one the biggest complaints about the class and current PvP.

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