Raid boss 2’s rage stacks on hardmode feel a bit over the top.
Beeing a rather long fight the chance of getting one by mistake is quite high, and it also has one of the most diverse ways to recive stacks.
- missing a interrupt
- damaging boss out of faze, splashdamage and aoe included
- not killing the adds in time
The result of getting the stack is also the hardest, as it ups:
- direct damage from boss
- all damage from pulsing
- damage from adds dying
Would recommend removing the stacks effect on the damage from adds dying, and lowering it on pulse damage, to lower the direct damage delt to dps to a more manageable level.
Would also recommend excluding all aoe damage effects as this seriously cripples a lot of classes, or giving the shining boss immunity to aoe effects