Some have been named in the longer sprint-thread somewhere, probably:
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Extreme Lags/Framedrop at around 30% health of bosses (seen at Boss 4/Twin one and Boss 3/Minion one). This bug we know already from the tank keeper. It seems to occur for several members or the whole group, only when bosses go down to 40 or 30% and then the lag stays until he is killed, then all gets back to normal.
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Stuck in Combat, can not reawaken (despite whole party is dead). I guess the root of this issue is not easy to track, but is there a possibility to at least remove the logout timer in dungeons? Several times the whole party was dead and people needed to logout to get out of combat. Same with “you have to wait 10 mins to try this again”. Why? These restrictions slow down dungeons and raids currently.
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Musketeer orbs not registering when the ground is hit. Many Muskies heal by shooting the ground directly under or beneath the player/tank to apply shield or big heal etc. This does not seem to work reliably with the Raid instance floors. Two healers noticed that at the 4th boss (the twin one)
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4th boss. Surely known already, these bells look interesting but… they do nothing?