Ranger Feedback (Patch 3.60)

I saw yesterday’s patch so I am aware you adjusted it after others pointed out that it seemed to be under performing.

Its been improved, but its still heavily based on hitting targets quickly and from globe generation range to get the most effect. More importantly, even while improved, its underperforming for that 90 second benchmark you’re trying to hit at both long and close ranges, slow shots and rapid fire.

I can back this up. Right now you can charge it up twice the entire fight and that’s only if the fight is a long and extended one with more than 5 waves of adds. This is still way above the 90 second average you said is the benchmark.

When not firing at a huge target from a long distance to generate globes, it takes even longer.

1 Like

@Riley_D, I got a video of the fight from my perspective if you want to see how the Super is charging. Just send me a message and i’ll give you a link. :slight_smile:

There is a bonus for hitting the target from longer distances, but it’s about a 25% bonus. And as long as you are firing at least 1 shot per second, you are generating it at the max rate, so there shouldn’t be any bias toward fast-firing versus slower-firing Ranger play at this point.

Assuming you are hitting it at close range, and that you have the max “hit streak” modifier active (which I assume you would at close range), it should take 128 seconds to charge just off basic shots. If you are using two ability arrows every 8 seconds plus a Charged Shot every 6 seconds, it will take it down to 70 seconds. If you’re doing all that and hitting it at max range, you could actually get it down to sub-60 seconds.

I got your link, I will take a look at that and see if some further adjustments should be made.

Again, the goal is to hit the benchmark, so if that’s not happening I will keep playing with it. But I guess I’m just surprised to hear it because the math works out.

1 Like

I’ll definitively try those maths and change my play style. I think I could optimise my use of Charged Shot and maybe switch the fire arrow to one who regen faster so I could use more ability arrows during the fight. If it’s possible to charge in around 60secondes maybe DPS wise it’s worth it.

This topic was automatically closed 20 days after the last reply. New replies are no longer allowed.