Recently, while practicing DPS on a dummy, I noticed that the max damage number that my charge pierce crit weak circle hits do aren’t as much as they theoratically should.
After some digging, that is to say spending hours validating each number in theory and realtiy, it turns out that projectile damage(armor affix), arrow sight (lvl 15 talent) and weak circle, add their multipliers instead of continous multiplication.
Basis for this:
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A charge shot on a weak circle should see 82.5% increase in damage over a normal charged shot while the Critical Aim(Level 30 Talent) is selected
** Originally this was a 100% because a charge shot by default spawns a weak circle on hit and a circle increases dmg by 50%, this was changed with the ranger buff to reduce the punishment for not hitting the weak circle. Balanced out by the massive increase in base damage it resulted in more damage overall anyway
** This works under basically all circumstances unless projectile damage or arrow sight are involved, the most extreme working example being a charge piercing arrow with full globes which which we can see here still applying the correct 82.5% increase:
These, and all other screenshots of that sort, are tested numbers at the fellowship dummy taken from my attempts to figure out whats wrong -
Arrow Sight simply adds a 10% damage increase aslong as the arrows are shot from 30+ meters away
** Dots aka poison not included
** This also works completly fine up until weak circles or projectile damage gets involved, the most extreme working example being a charge piercing, non weak circle arrow with 6 globes and without armor:
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Projectile Damage is an armor affix that adds 1% of extra damage to projectiles, per armor piece it is applied on, for a maximum of 4%
** Intrestingly enough the crit damage increase affix doesnt seem to be affected by this problem
** Same as the 2 above this works completly fine as long as the other 2 dont get involved, the most extreme working example again being a charge piercing, non weak circle arrow with 6 globes while no lvl15 talent is selected:
So since this is already fairly long i am not gonna go over all the combinations that dont work and rather just give the example with all of them in the mix:
The original expectation was that the different multipliers multiply each other since this is the case with almost all debuffs/buffs, class mechanics like globes and stats like intellect and strenght.
So the expected number would be: 56158*1.825 = 102488 * 1.1 = 112737 *1.04 = 117247 which is quite a bit higher then the actual result: 110361.
This is because instead of multiplaying it seems to combine this very random combination of mutlipliers(armor affix, class mechanic and class talent) into one: 56158 * 1.965 = 110351.
Which just seems wrong, cause as I said above that isn’t the case with almost all mutlipliers in the game.
This causes expected maximum Ranger DPS to drop by around 3k for default rotation Rangers aswell as Travel Time Manip Rangers.
Also, this might apply to other classes as projectile damage is an armor affix but I only tested it for ranger.