So there are a few areas we are going to focusing on this time around for rare drops.
- Dyes
- Pets
- Mounts
- Transmog Styles (so basically, equipment that comes with no stats but you can transmog your current equipment into) – including both things like the silver/gold foil of dropped gear as well as entirely new armor designs that can only be acquired through different mean
- Titles
- Capes
You’ll acquire these items via:
- Hidden/epic quest chains. These are not RNG dependent and I’m sure they will become “less rare” as more and more people figure out how to do the quests, but there will be some quest chains in the game that have many steps that reward “rare” items.
- Low RNG drops (e.g. like the gold foil, which is actually going to be even rarer than it is in the current Beta, I just wanted to make sure it was working).
- Reputation rewards which will require quite a bit of time spent working on gaining that rep (e.g. a couple of month’s worth of work probably)
So, we’re going for a blend of some things that are just straight low-RNG, but other things that are predictable to obtain but still require a lot of extra effort. Also all of these items are cosmetic/optional.
As for whether they are tradable, probably at least some will be (e.g. the RNG drops that aren’t gear) but the rep rewards and quest rewards likely would not be.
This is of course in addition to things like fish, harvestables, and things like that which have varying difficulty to obtain and rarity and are intended to be a part of the economy.