Reborn Beta 3 Patch Notes

This likely totally depends on players (and, partly, classes and groups). There were players before rocketing chars to 20 in 1-2 days, formerly by searching out mobs and grinding them, in the Beta a good group for events and quests like colossus (still no clue where that one even is) likely also helps.

As a musky I got around half a level in 4h, went from 8 to 9 LOL. For 2h after launch I was testing the dungeon, 2 more hours I hunted some green questmobs - takes forever to bring only one down -, fired my critter gun at critters a bit, explored and went to the two events I saw without completing them because there weren’t enough people around.

Today I wanna check out the pala, level the bard further and - perhaps - try to get the musky to 15 to have relocate turret already, but I doubt I make it in one day and I also doubt leveling is too fast, for the vast majority of people, also considered these chars are wiped anyway at some point.

Right now, if you want to level up fast, you are forced to do quests and grab the exp from public events in between, or you can go from one public event to another and just do them back to back to back all day long, grinding mobs is not great, if you need mobs for a quest then it’s probably better to go to an area where they aren’t green as they are scaled anyway so you won’t kill them much faster so you might as well get a little bit of exp

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Leveling up beta characters isn’t really worth it. I learned that from the first beta, after getting all chars to max. You’re better off spending your time testing/checking out new things (which I guess leveling is technically a new thing). Thanks to the way the leveling system works, if you’re the right class, you can go to any zone with no difficulties. I mean, the point of a beta IS to bug test after all. :stuck_out_tongue:

I wanted to test how long 15-20 was :stuck_out_tongue:

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There isn’t a combat thread for this beta so I’m going to put it here, the Tear Minion dodges and moves far too much, it’s not fun or “good” it’s just super annoying

A new patch is now available on the client side. In particular:

  • Dragon races have been fixed so that their barriers should be working again. We’ll wait and reset the scoreboards a little later today after we make sure there’s no more “cheese” left.
  • Combat log output tweaked a bit to show ID’s next to monsters.
  • When playing a Musketeer, the turret will now always go back to the last “setting” you had it on.

A server-side patch will go out in about 30 minutes to finalize these changes. You can download a pre-patched version of the client here: https://rebornpatch.orbusvr.com/file/orbusvr/update/RebornLauncher-2.25.zip

Thanks for monster ID in logs!

is it possible to identify when a person has entered a zone or dungeon in the combat logs?

I love the selfie bot so much! I just had a great idea and was wondering if it would be possible to make a Gif bot too, which would take like a short 5-10 second clip and save it as an animated gif? I doubt it would be something that would make it into reborn for the release but would it be possible on a programming point of view or am I just dreaming? XD

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Pretty sure this isn’t very hard to pull off. Probably would be mostly copy and paste from the current selfie bot, with a slight code change in the capturing process.

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If you die on the lich boss, you do not get experience from finishing the dungeon.

Can confirm, had this happen twice

You don’t get the XP from the boss kill or you don’t get the bonus XP for the dungeon completion? An then do you still get the small reward cache or you don’t get that either?

You don’t get the bonus 2,000 exp for completing the dungeon if you are dead at the end, you still get the reward chest though

Really not a fan of the new rain: looks like severe SDE. Weird how its just a 2d layer covering your vision.

Also, the new tracking for missions is pretty annoying to check. It was so much better in the journal being able to look at all of them at once.

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Just wanted to note that I’ve seen in various places how Warrior/Paladin hitting things keeps breaking and you have to unsheathe/sheathe your weapon to fix it, I am aware of that and I think I know what’s causing it, not sure if I can fix it in time for the end of this Beta or not, but it will be fixed for next time. Sorry for the inconvenience that is causing.

I think it would be better to have a ‘track in journal’ feature, where you select the ones you want to track and then it shows up in your journal.

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On future Betas can you make the missions all ‘reset’ daily (for people who have completed them)? As we progress in betas, y’all are unlocking steadily higher content, and being able to run this content with multiple classes at higher levels is important.

For example, my Fellowship has mostly been concentrating on new classes. In the bard release, we pretty much all played bard (but then that reset), in the shaman release we played shaman, and in this release we played paladin… Which led to us having only shaman and paladin at decent enough levels to attempt the lich. Which led to us failing because there wasn’t a healer to support the dps classes.

Trying to level up a musketeer after having done all the quests has been grueling. Especially as the number of players decreases due to this being a beta only, meaning a number of the public events have become nigh-impossible (crystal portal, for example, for which with one player you basically have to get lucky with extra crystals or you’ll fail no matter how hard you try)

Anyway, it should resolve this problem and be mostly in-line with what y’all intend to do on the actual release (having dailies and weeklies).

Edit: 20 Hrs played this beta, managed to get paladin to 11 and musky to 9.

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So here in about 15 minutes we are doing a server restart to do a few things:

  • I think I have a fix for at least some of the “sword/hammer not working” issues, especially the ones after dying.
  • The Battlegrounds queue is now 4v4 to help with getting more queues going.
  • Made some tweaks to the public events such as the crystal one to make it more doable for lower levels of participation and some tweaks to the crossbow event.

Also since the beta has gone really smoothly thus far, we will continue to run it until tomorrow (Monday) night around 11 PM Central Time.

Thanks!

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Thanks! We ran this with ~4 people immediately after the reset and were able to successfully complete it. Honestly, you may have tuned it too far, since we were gearing up to take 4-5 minutes to complete like it usually does, but managed it in about 1.5. Still a VAST improvement from the state it was in before and I think it’s better to have these on the easier side (especially for the ones nearer the newbie zone).

This is honestly the coolest thing! How did you get the idea, I never saw it suggested on forums, but it’s awesome since the only way to screenshot yourself, so far, was assistance of another player.
If the skybox could be fixed and be part of the picture (bug that Rickness mentioned in other thread) that would be perfect, but it’s already a very cool way to document your endeavours which fits really good to VR.

OT/Meta: Forum threads for this weekend I found rather chaotic, spending lots of time catching up on what was already posted and where to post bugs and feedback properly. Like this one with lots different topics not covered elsewhere or new zones, events, dragon races all in one mega-thread - more pre-made specific threads would perhaps be good for next time.