While I like Reborn and want to be positive and supportive, if I’m really honest with myself, I would have wanted the original game re-created as closely as possible and new things added (dragon racing, critter capture, battlegrounds, new avatar options, etc) and tack on extra (Wastelands its own new zone) or within existing (wagon graveyard being between The Twins and Wenderwood). I could understand the towns being in ruins / shambles (kinda like that house in Lucian) and any NPCs present have also just recently ventured out like us to assess damage and want to scout the area for further threat and/or begin to rebuild. Also that swooshy jungle grass and nightmare flowers are more patchy or, idk, however that could remain / be lessened / still be graphics friendly.
I get new Highsteppe as a fortress, I like that it’s multilayered, and I’m still keeping my fingers crossed for a lookout point. Maybe we can climb and walk the perimeter of the fence at the top. One of the neat things about OG Highsteppe was seeing everything around / below.
I also understand everything being ruined with Defend the Realm and geography completely shifted / redone with the earthquakes and whatnot. It’s an awful situation that happened and we are mourning. Can’t say if that’s a good or bad thing, but probably good to say it’s had such an impact on us (like when a book has a heartwrenching moment).
I don’t disagree with any point of OP and agree with some other comments as well. I think there is significant want for that singular overarching storyline, but I also really like the nebulous lore quests. I like that those who don’t want a storyline can still level without. I was wondering if that singular main linear overarching storyline maybe won’t have issues like before with OG if new things are only ever tacked on at the end to keep it growing? Any new things could be tacked in with the nebulous lore quests to not disrupt the line.
As for things to find, I’ve never heard anyone mention anything about finding rune pillars out in the world. I haven’t searched thoroughly myself, but it’s weird to think they’re not out there. (Edit: they are now out there! ) I get basic rune pillars being in fellowship courtyard (although a building in Highsteppe for runemage stuff with an NPC for tips would be neat, I miss the jars of random things and the atmosphere of Tinny’s cave) but frost 2 and fire 2 right there with the level 1 spells? Death Peninsula (Spider Island, Snake Battlefield) was a great place for Greater Affliction. So much darkness and death there xD
I do get the dungeons being easily and quickly accessible as they are, but I also would like them to exist somewhere “real” to be found. I remember stumbling across the desert dungeon with a friend (what’s that light??? What’s this hidden over here we found while exploring carefully as level 12ish? Opening that cool door and OMG, I THINK THIS IS THE DUNGEON!) was such a cool experience. Also considering issue of complete newbs (not just on a low level alt but know the class cause beta) queuing for a dungeon and having absolutely no idea about anything… I don’t want to gate keep, but there’s gotta be a way for people to be ready first. Could once the place is found out in the world (and considering where has some assumption of battle ability) and then that unlock downstairs? Oh, some runemage made this portal thing, so now you have two options to physically access - the actual location or downstairs once you’ve unlocked it - and only then can you also do the dungeon queue for it? Since they’re level scaled, none should be too difficult to get to (paths leading to each have unmatched mobs up to level 8 or 10, maybe some matched), but just somewhere. Even if the airship is at the actual airship, and the point of that dungeon is ermagerd mob pirates trying to hijack or sabotage our airship?
As for the economy, in OG I never had more than 6k dram. That isn’t a complaint, I was just poor. I liked gathering and always gave my mats to guild members (fellowship chest was such a welcome addition!!!) so “ways to get by” for me was give and take with fellowship dynamics. Then once I had enough dram saved up (I was not a farmer) I’d splurge on something, so I usually hovered between 2k and 6k, and I was okay with that. With Reborn, I’ve only played shaman, I’m only level 9, I’m intentionally dragging the game out (not picking up ALL quests I could, meandering about, doing pretty dragon races I don’t have quests for and ditto for critter capture and events or even dungeons, I’m just playing) and I have over 10k dram! Like, wow! I’ve never seen that amount, and I have it in like two weeks since launch?! Granted, not over 10k from 0 in two weeks, but still. I love the reward chests, but yea, inflation is a’coming since the dram is rolling in. I like feeling like I have more buying power (before things catch up), but seriously, I didn’t work for this amount of money - my time and effort have not merited this amount.
I do love many things about Reborn, but there are a number of areas where the magic and wonder and grit of OG are just gone. Not gone and replaced or substituted by new stuff, just gone. I hope our feedback helps recapture it so that Reborn can truly be better instead of just different with separate pros and cons.