You guys tired of me yet?
More testing today, with more attention paid to equalizing everything as much as possible. This means no potions, no tiles, no armor (with two exceptions, noted below.)
First off, Bard!
Note that Cure+Gentle tick happens every 3 seconds, so it was divided by three for the HPS. Total HPS was calculated by adding the Cure+Gentle HPS and the crescendo values divided by their cooldowns. I didn’t test anything below a +5 today. I tested with and without tiles for both +5 and +6.
Next, Musket notes. I took the values of everything on non crits and compiled it here. I started testing below level 30 because I wanted to see what the equivalent value of a +6 Bard mallet was on Musketeer. The numbers were taken without armor to get base values not modified by Projectile damage increase or other affixes. CTC denotes Charged Turret hit by Cure Wounds. Mostly I was looking at the Per Second Renew+CTC as that value is what you’re looking at for healing the Tank most the time.
If we’re looking at JUST Heals per second, we’re looking at +6 Bard being the equivalent of somewhere between a level 19-23 Musket.
If we add all the healing a Bard can do and put it in Heals Per Second, +6 Bard is somewhere between a 25-27 Musket.
+6 Bard with Tiles gets you between a level 27 and green level 30 musket.
If we add the damage mitigation of a Shield Orb to the equation, +6 Bard with tiles is BARELY better than a level 25 Musket.
It really makes me sad that I bothered spending so long trying to get these legendary +6 mallets when I’d have been better off with a green level 30 musket. I understand that Bard shouldn’t be pulling the same number as Musket due to it being more of a hybrid healing class, but it’s so underwhelming that it’s no wonder most players don’t bother with the class.
As always, if my conclusions are wrong or I missed something, please let me know.