I realize and accept that Musketeers are not a damage dealing class, but I’m running into self-healing mobs that I out-level but cannot kill and are incapable of killing me. I was shooting at one of the starting zone mobs for about 5 minutes to complete a quest, and regardless of what I did the thing wouldn’t die. I even popped my super and couldn’t kill it. It got to the point where I just walked away and had to search for help to kill this thing.
Can we please get a limit on how many times these sorts of mobs can heal themselves? In it’s current state it’s not threatenin or challenging, just annoying.