I wrote a similar post regarding shaman during the betas:
I brought up a lot of the same points as you, but I think you are really mischaracterizing some of the shaman talents.Giving stun damage doesn’t remove it’s utility, it gives the totem uses between when stuns are required. Grabbing orbs from a distance is super nice, especially in shards where you are constantly moving and dodging, and the distance you can grab from still means positioning is important, it is just not overly finicky. The chaining of “strikes twice” is a lot of fun, and promotes building more crit, if there was an internal cooldown there would be little reason to build crit since nearly half your attacks would automatically be crits.
I really like your drum totem idea, slappin a drum in between throwing orbs sounds fun and silly. Also note a few things said in my post are now outdated because of updates, and I originally assumed totems were shooting out sometimes like orbs from the palm, but later found that it is when totems are dropped while the hand is in/around an orb or belt totem hitbox that they are sent flying.