Only that some of the points in former, more controversial threads haven’t been brought up yet… for example that body blocking IS already turned off for the shots of one class, shaman, because it would make this class unplayable else. And if there would be any more close-distance classes introduced, ever, this will likely also be necessary for those.
Other than that I suggested same for the scoundrel class with its very special mechanics. There’s still hardly any scoundrels in the game who bother to learn vertical curves or are even able to do that, even if they try. Now as for horizontal curving (the intuitive way to play, advertised in the tutorial vid), if the tank positions himself to open a nice corridor for mages and rangers (which is indeed not an issue, tanks practice that since the OG) scoundrels easily hit the tank instead of smaller mobs. Or one of the group members which are also positioning themselves, neatly to the side, not blocking each others shots, like in the OG - only that there was not any class like this who might need a free space, and exactly there. Turning off collision with players would still not erase the challenge of horizontal curves - and hitting small mobs with those - but at least remove the futility of even attempting it, at many occassions, due to players standing in all the wrong spots.
Looking at log after log, especially of newer players, scoundrels are one of the lowest damage classes, still, with almost no incentive to practice much - since you won’t ever be awesome like mages. There’s real few exceptions actually doing decent or good damage (those do vertical curves, afais). Horizontally-curved bullets hitting group members or tanks is part of this problem. I guess way too few people are playing that class, regularly, to see it though.