Stuck on loading screen in Necropolar/portal

After using a portal to what i assume is a dungeon or perhaps the newly released raid instance, i am stuck on the loading screen.

While the game was on loading screen for minutes, it became unresponsive. Windows resource monitor was running and updating fine with minimal usage in all aspects (cpu, disk, network, memory).

Last lines of the output log contains the following:

GOING UNDERGROUND
 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
GO INDOORS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
IN REGULAR INDOOR SCENE
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
DONE ASYNC LOAD
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3661.343
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
PRE-GC
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3661.343
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
SCENE LOADED
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3661.343
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
GC DONE
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3661.343
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
6/5/2018 3:23:42 PM|Fatal|<startReceiving>c__AnonStorey4.<>m__2|System.IO.IOException: EndRead failure ---> System.Net.Sockets.SocketException: En eksisterende forbindelse blev tvangsafbrudt af en ekstern vært.
        
                            at System.Net.Sockets.Socket+SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <filename unknown>:0 
                            at System.Net.Sockets.Socket.EndReceive (IAsyncResult asyncResult, System.Net.Sockets.SocketError& errorCode) [0x00000] in <filename unknown>:0 
                            at System.Net.Sockets.Socket.EndReceive (IAsyncResult result) [0x00000] in <filename unknown>:0 
                            at System.Net.Sockets.NetworkStream.EndRead (IAsyncResult ar) [0x00000] in <filename unknown>:0 
                            --- End of inner exception stack trace ---
                            at System.Net.Sockets.NetworkStream.EndRead (IAsyncResult ar) [0x00000] in <filename unknown>:0 
                            at Mono.Security.Protocol.Tls.SslStreamBase.InternalReadCallback (IAsyncResult result) [0x00000] in <filename unknown>:0 
WEBSOCKET CONNECTION CLOSED!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
An exception has occurred while receiving.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
1006
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Full output_log.txt provided here: https://files.fm/u/kefyrpyn

Update:
After force-closing the unresponsive game, starting it up again and logging back in, it was indeed the new raid instance. Just to be clear on the “where” :wink:

Thanks for providing the output_log, we’ll check it out.

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