At this point I think the plan is basically that we’re going to do the next pre-Alpha test, and then around the time we are ready to officially go into “Alpha” we are going to do some sort of crowdfunding campaign (Kickstarter or something like that) to allow people who want to support development to do so. Those people will then get exclusive access to future testing dates, although we’ll likely still do one or two open tests in the run up to Beta just to make sure the servers are still holding up. I don’t think the servers will be up 24/7 right away, but something more like a “full weekend” should hopefully be possible.
I think it’s important to note that we’re not approaching any potential crowdfunding from a perspective of “we need a ton of money or we can’t make the game!”, but rather that in my experience crowdfunding gets you some nice press and awareness in the larger community, it gives people a vested interest in following the game’s development, and of course if we do raise money that’s more we can spend on art, music, etc.
Allowing other people to test the game (while it is helpful for sure) adds a lot of burden in terms of support, answering questions, fixing bugs, etc. Which is fine as the game gets closer to launch, but the reason we haven’t done it yet is because we don’t want to spend a lot of time fixing things that we’re just going to end up throwing out. Usually whenever we prepare for a stress test it takes me around 20 hours just to “polish” things up and fix the obvious bugs I know are floating around…the closer we get to launch the less those hours are wasted on features that are going to be heavily modified.