I’m not sure about others, but since Tinkering came out I haven’t really bothered with it due to it being mostly house decorations, if we could have our party enter our houses then maybe I would have done more with it
If we could however make something that would effect combat such as trinkets that we equip in our wrist slot which still to this day has never been used then we would be able to fill a few gaps missing in the game, craftable armour that is tradeable, usage of the wrist slot and also making trinkering more useful for end game players that are combat focused
There are a few different ways that they could be done:
- Passive effects which effect the character at all times
- Proc effects, When X happens, you gain Y buff for Z amount of time or something similar
- Class based effects, Trinkets are class only and have certain effects on that classes abilities
Passive effects are pretty basic and boring but would probably be the easiest to balance
Proc effects can be RNG for the players depending how they are done but can also be very rewarding (think how bleed can be)
Class based effects could be a way to make the classes more fun/interesting, would be hard to get the balance right though