I am noticing in alot of parts of the dlc, there is not a single monster or item or npc that is keeping the zones alive.
Mugwood areas that have literally nothing in it, bigger areas of blue are bad and death… (the purple part does not exist):
This area (Meadow) is really bad on where you spawn in, you spawn in a big area of nothingness. And alot of the stuff happens there (like the worse escort quest)
I think the point is made, second zone has the same problem. Haven’t been to the fourth zone yet (waiting on guildmates). Hopefully can be looked into to make the entire zones more alive instead of parts of it. I think that would be a good improvement.
Obviously not every piece of blue needs monsters or anything, but the big parts of blue where nothing or almost nothing is surrounding it in a close proximity definitely need to be looked at. Meadow is the most extreme if you want to look at that first…
Other parts of the dlc feel alive though. A very strong alive feeling that the overworld does not have in this amount.