Two fast suggestions

#1

First, please, add much more environmental sounds. Wind, steps, birds and animals in general, the movement of the mobs. The most of the time when outside Highstepp is like if the sound were switch off. Sound is really important for the inmersion. Even when a mob atacks us, the only thing we can hear is a “ding” instead of a sound of the monster itself for example. Also, some sounds in Highstep (like this which seems to be a woman speaking fast in the background) repeat themself every few seconds and look very unreal.

Second, everytime we cross a door we are placed facing against the door we have just passed throught. That is unnatural and confuse at the beggining, and also annoying because we have to turn 180 degrees everytime we cross a door.

Hope that help. Byeee

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