So my biggest suggestion is thus: Make combos vertical/horizontal instead of specific directions and I’ll explain why I think this is a worthwhile change.
Firstly, repetitive motions / tedium / monotony: The fairly sweeping gestures of the warrior even if you’re just flicking provoke through a shield for 2 hours isn’t just mind numbing, it’s unreliable given the janky hitboxes of anything bigger than a twig. It seems like all enemies just use basic capsule hitboxes which makes every encounter an awkward dance of “how far do I need to be for all these awkward upswings to not bug out as horizontal swings - but not so far that my hits just phase through the bosses’ arms”
Making it so people can move fluidly and switch up how they execute their combos (We only have 4 combos and only use 2 of them anyway) would be a great boon for an already somewhat physically demanding class.
Secondly, it’s a creative outlet. Each class has various approaches, whether it’s runemages with their various “shortcuts” the 5 rangers out there using the pitiful Rapidity style, or what orbs Musketeers bring, whatever. Warriors are kinda just pidgeonholed into “LRU” for 2 hours whether they flick it through their shield or not or use actual swings. The fact the flicking through your shield rapidly for provoke is better than charging it is probably against the design philosophy of the devs as it is but this would mean we can have our own style whether we’re left or right handed, or just want to lessen the strain on our arms after an hour or two of playing. Changing it from 4 vectors to 2 wouldn’t even interfere with players who like the system fine as it is now / rely on muscle memory to execute combos.
Lastly, there’s only 4 combos. LRU, LULR, RUUL, URLU.
What’s important is that these combos already work with this proposed change. None of the combos in the game would interfere with each other with this system, and there’s even room for another combo if devs wanted to add one (like say, the interrupt suggestion in another thread.)
Provoke -> LRU -> Horizontal, Horizontal, Vertical
Wound -> LULR -> H,V,H,H
Cleave -> RUUL -> H,V,V,H
Hamstring -> URLU -> V,H,H,V
TLDR: Do away with the absurdly awkward and mostly janky upswings along with the extremely tedious/repetitive combo system and replace the 4 directions with simply vertical or horizontal swings so warriors can lessen some of the strain and show a little style in their fights.
edited to get rid of a bunch of unnecessary exposition and focus on the main suggestion / topic.