It seems that the optimal party for doing the dungeon is 1 Warrior, 2 Musketeers, 1 Ranger, & 1 Runemage. If your arrangement is too different, the dungeon can be very difficult. I’m looking forward to the Musketeer rework, the current randomness of the Musketeer orbs doesn’t work well in boss fights, at least it doesn’t when you’re the only one in the group that is level 8.
I do find it interesting that enemies now are faster at attacking the healers after the tanks go down & am glad that warriors have a better time holding the enemies attention. I may play more warrior now thanks to the changes since the last update.
One odd bug that I’ve seen so far today is the fact that no warriors have visible shields, others comented that mine was missing to them as well, showing an empty hand. Also the blue gauge on the shield seems to always be empty today, so the shield doesn’t go down, unless you stamp it into the ground. Once the shield comes back, the blue bar remains empty & will block everything.