I feel a little bit the same. Luckily there is the armory now to get a fair grip on where people stand (though it will likely take time to really pull all in and give a realistic picture).
So there is currently 77 members in the top guilds which reached lvl 7 or more, with their core groups at least (the actual number of competitors willing and able to reach T10 would be intresting, it is likely way less!). Then there is 43 more members in smaller guilds which do shards, but which are stuck at level 3.
(Edit: I had to add to these numbers, it is likely much more players in smaller guilds because member data is only pulled in once someone actively searched for a member and there is alot of bugs like members not showing their guild - so only with time we get more and more accurate numbers on this.)
And then there is all the rest of players, which mostly don’t arrive at the 4-5 elite guilds when hitting 20, but at the lower guilds, least our applicants constantly come from that “hey I leveled my first 20”-group or with even lower levels.
Wenderwood shards are indeed easier, much easier than rainforest even, yet these are at least a chance for us to get past lvl 3 one day, at all, as I see it. I currently hold one, yey, for level 3 - and it can take weeks till i see my next one, because sometimes we practice whole evenings on one or 2 bosses in Tradu, And likely the lvl 4 shard is a Tradu shard again and then it ends again, because we got new players every other day, casuals or not even full groups, so whatever.
And I wonder, is it really a risk for elite guilds that some guild gets lucky with, like, 10 wenderwood shards accidentally and progress to lvl 10, this way? I find that very unlikely, sorry, and if groups mastered a broad range of dungeons, so the chance to get a wenderwood increases that way, then it likely was deserved.