I’m still thoroughly enjoying the game at level 11, but I do see many areas where the game could be greatly enhanced. Many of these improvements seem relatively minor, but would nevertheless greatly alleviate confusion and tedium for both new and experienced players alike.
-Add a journal page describing how stats affect our characters. Also, some additional information in the character sheet regarding how much of a benefit we’re getting from our stats would be helpful to know. For example, I’m using a sword right now with 199 attack and +61 strength, yet there’s no indication of how much of a damage increase I’m getting from that strength. The opaque nature of stats in this game occasionally makes it a headache to compare equipment and select what’s best.
-Level-based gear caps (especially for armor) also seem very opaque. Is armor subjected to the same level-based caps as weapons are? Numbers-wise, how do the caps work? This information doesn’t seem to be available anywhere, but it really should be.
-An improved map that shows the player’s current location would be quite nice. Most MMORPGs I’ve played have this feature, and having it in this game would make it easier to find where your party is, where you are, and how to reach your destination. Relying on signs and the compass feels like a throwback to DayZ.
-Improve hit boxes for certain enemies so that it’s easier to land combos on them as a warrior. Many enemies, such as bees and wyverns, are a headache to deal with because their hit boxes make it extremely difficult to reliably land Wound combos, which is where much – if not most of – our DPS comes from.
-Consider increasing warrior DPS while using small shields, or make the DPS talent tree significantly more viable. Even with a great weapon, I feel like it’s easy for rangers and runemages to out-DPS me, even though I’m taking the Berserker talents and using my small shield. Alternatively, scrap and re-work the Berserker tree and add two-handed weapons or a dual-wield mechanic.
-Nerf healer mobs in the overworld. It’s understandable to have to deal with powerful healers in dungeons, but enemies in the open world are a tedious headache to kill.
-Nerf poison mobs in the overworld. Poison attacks seem to bypass warrior shields, which puts warriors at a huge, crippling disadvantage against certain mobs while soloing. I can’t tell you how frustrating it is to try soloing spiders as a warrior due to the insane damage of poison.
-Make dungeon running a little more lucrative. I can’t speak from experience regarding shard dungeons, but ordinary dungeons like the one in Wenderwood aren’t really worth doing. The loot sucks and the XP is meh.
-Consider adding mounts. Traversing the world becomes rather tedious when you have to go back and forth between areas numerous times, so having some way to speed that up would be wonderful.
-A few more quests would be nice to help alleviate the need to grind mobs constantly in order to level. In fact, many settlement areas in the game world feel empty or placeholder-ish, so adding some more NPCs and quests would be awesome.
I’m sure there’s more I could think of, but that’s all I can come up with off the top of my head. I’m enjoying the game so far and I look forward to reaching the level cap, but there’s a lot that can be improved, especially for newer players.