Not sure. I heard somewhere in the forums about a game called Diablo something where you had these so called equipment tabs and could easily switch between classes when needed; and you could carry them all the time?
I however come from another MMO game, Runescape. The difference was that we only had 28 inventory spaces. This had to store all we would need for our trips. Potions didnât stack and took one space. Different weapons, with their own special, took one space. Different gear took one space etc. So instead of looking at it like I need to have full sets of gear for both physical def and magical def, wouldnât it be better to think what combination of gear gives me the right stats for most of the dungeon?
A difference however to Orbus was that there were more âbankâ locations where you could change your gear. In my opinion I think the amount of items one can carry is a lot. But I do think items should weight less. With the ranger class giving you the option to play rapidly or not to, the player is deciding that they will hash out 2-3 arrows each second. When they get tired they should tell the party to meet up somewhere else and take a rest. I overall like this, I too get to take a break, refresh eat or drink something read discord and then get back into the game.
Now if there could be some relief for the warrior class alsoâŚ