I haven’t tried any of the new dungeons yet, but we did the lich crypt one and there are some changes and balancing issues at the moment.
the first boss now takes almost no damage when not stunned by the ground spikes he spawns, IMO it was better the way it was in the previous beta where he still took normal damage when not stunned and took increased damage when stunned. that way you can still do it without stunning him to make it easier for new players, but you can stun it to speed up the fight.
also his beam attack can be completely avoided by the DPS if they stand on the ramp leading up to the boss platform, essentially having the beam pass above their heads.
the blue shortcut door should IMO be unlocked when killing the last pack of mobs not after you’ve taken a few hits from the last boss. Or for shards I think it should unlock once you’ve reached 100% of mobs required to complete the shard.
the lich king does melee attacks from any distance now, making a tank required again. I’m assuming this is a mistake.
the lich king has also been way over-tuned for a starter dungeon. the skeletons spawn on a time rotation now that continues ticking while the skeletons are up so if you don’t get them down in time you’ll get another set and you also have to deal with all the other mechanics while fighting the skeletons. this all in all is probably going to be really hard for new players, we were struggling a bit ourselves too. here’s a video of the long ranged melee attacks and skeletons spawning right as we killed a previous set.