A patch will be going live shortly on server and client with the following changes/bugfixes:
- Fixed a bug which was sometimes causing Mage rays (including Arcane Ray) to tick for one less tick than intended during high server load.
- Added many new in-game Achivements for things like rep rewards, battleground captures, 30+ level-ups, and more. You may receive some of these immediately the next time you login.
- Updated Archer to provide better handling of weak points. Weak points should now hopefully not get stuck. If they still do please let us know (note: requires both client and server side patch).
- Fixed a bug causing Ranger damage to not add 10% with the Arrow Sight talent when > 30 meters away.
- Tweaked Ranger minimum draw-back distance for damage calculations.
- Potion max spoil times have been increased; most are now 48 hours or more, one potion is still 24 hours.
- Fixed bugs causing other players to not have their attack effects re-enabled and appear as ghosts (hopefully).
- Fixed a bug which was causing Scoundrel to still hit a part of their own hitbox.
- Fixed a bug which could cause Musketeers to hit parts of themselves, although it may be that we just need to decrease the overall “radius” of their own-hitbox.
- Updated Warrior and Ranger talent descriptions to better match tweaks made server-side already.
- Fixed several errors/issues with the Transmog station which were causing crashes inside the Player House.